Sodium
v0.5.8Makes the game run faster, full stop.
A rendering-engine replacement that rewrites how Minecraft draws the world for dramatically higher FPS and far fewer lag spikes — with zero change to how anything looks or plays.
This guide explains what each mod on the server does, how to use them, and how everything works together.
This pack adds 30 mods to Minecraft 1.20.4 with the Fabric mod loader. Most of the mods are grouped into six categories you’ll use directly. There’s also a seventh group made up of background libraries that other mods need to work. You won’t see menus for these, but the pack can’t run without them. To find what you need, use the search box or the list on the left.
Mods that change how the game runs and how far you can see, without changing how it plays.
Makes the game run faster, full stop.
A rendering-engine replacement that rewrites how Minecraft draws the world for dramatically higher FPS and far fewer lag spikes — with zero change to how anything looks or plays.
Lets Sodium and content mods share the screen.
A small compatibility add-on for Sodium that restores support for the Fabric Rendering API, which some mods — Tom's Storage among them — use for their custom block models. Without it those models can render incorrectly or invisibly.
See the mountains on the horizon, not a wall of fog.
Renders simplified, lower-detail terrain far past your normal render distance, so distant hills, coastlines and skylines are actually visible — at a fraction of the cost of just cranking render distance up.
Mods that change how survival actually feels, day to day and season to season.
Now you have to drink, not just eat.
Adds a Thirst stat — refill it from water sources, rain, or a crafted canteen — plus temperature effects tied to biome and season. Raises the survival difficulty and makes exploring away from water riskier.
The overworld actually has four seasons.
A real spring-summer-fall-winter cycle that changes foliage color, crop growth speed, and temperature over time — trees go bare in winter, crops slow down out of season, and it feeds directly into Tough As Nails' temperature system.
Shows the hunger numbers vanilla hides.
Small HUD readouts for exact saturation, food exhaustion, and exactly how much hunger and saturation an item will restore before you eat it. Pure information — no gameplay changes.
A portable bed and a portable dawn.
Adds a craftable Sleeping Bag you can drop anywhere — even the Nether or End — to sleep without setting your spawn point, and a Hammock that skips the night without anyone needing to sleep. Comes in all 16 dye colors.
Die with your stuff still findable.
When you die, your inventory and XP go into a gravestone at the death spot instead of scattering on the ground — nothing despawns, and nothing gets grabbed by mobs or other players before you get back.
A few safe seconds right after you spawn.
Grants brief invulnerability the instant you join or respawn, so a mob or a stray fall can't kill you before the world has even finished loading in around you.
Chop one log, the whole tree falls.
Break the base log of a tree and every connected log above it harvests instantly, with leaves decaying and saplings replanting on their own. Works on Nether trees and giant mushrooms too — pure time saved chopping wood.
Getting your stuff, and yourself, where it needs to go.
One searchable terminal instead of forty chests.
A lightweight networked storage system with no pipes or machines to power. Place a Storage Terminal, attach an Inventory Connector to any chest or barrel, and run Storage Cable between distant storage to pull everything into one searchable UI.
Craft your own fast-travel network.
A survival-friendly alternative to /home-style commands. Right-click a placed Waystone to activate and name it, then right-click any activated Waystone to pick a destination and teleport.
Real, steerable ships — not vanilla's tiny canoe.
Adds craftable, multi-block ships that sail and steer more like an actual boat than vanilla's single-block one, for a more grounded, "vanilla-friendly" sailing experience.
Minecarts that don't crawl.
Reworks vanilla minecart speed and physics for faster, smoother rail travel — tuned to stay balanced for survival rather than turning into a whole new transport system.
Looking up how to make things, and what they're for.
Hover an item, hit R or U, done.
The standard recipe browser for modded Minecraft. It adds a searchable item list to the right side of every inventory screen, and covers recipes across the whole pack — including any custom items from the other mods here.
You'll never open a menu for any of these — they're shared code that other mods above are built on. Removing one will stop several mods from loading at all, even though nothing here looks "used" on its own.
Foundational hook layer nearly every Fabric mod builds on. If it's missing, most of the pack fails to load.
Cross-platform support layer for BlayTheNinth's mods.
Shared library for Serilum's mods.
Shared library for Pneumono_'s mods.
Loader-abstraction library for Adubbz & Forstride's mods.
Shared library for iChun's mods.
Shared library for Team Resourceful's mods.
Cross-loader compatibility library from ToCraft. Adds nothing on its own.
Social, Land & Server Admin
Playing as a team, protecting your builds, and the permissions holding it together. This whole group is built by the same two teams and is designed to interlock.
Open Parties & Claims
v0.25.8Claim your base so randoms can't grief it.
Lets you claim and protect chunks of land, and forceload chunks so they keep ticking while you're away. Because it's from the Xaero team, your claims show up directly on Xaero's World Map.
Prometheus
v1.4.3-beta.1The permissions engine working behind the scenes.
An administration mod adding useful commands, warps, and a full player-permission system that other mods — Open Parties and Claims among them — plug into for rank-based limits. Mostly an admin-facing tool; players will mostly meet it through warps if the server sets any up.
Multiplayer Server Pause
v1.3.3The world stops if everyone alt-tabs.
If every connected player opens the pause menu at the same time, the world pauses like singleplayer instead of ticking away with nobody watching — built for small, friend-group servers where people step away often.